At #chs11 event, as part of the set-up to help people think about what sort of projects they might be interested in doing, we spoke about there being four kinds of hack. It was a fairly arbitrary classification but many people found it to be quite useful so here it is:
Beautiful (visualisations, sonifications, creative work) [award-winner]
Useful (apps, tools and services which have clear user or business benefit) [award-winner]
Playful (games, toys, comedy things) [award-winner]
Placeful (apps which use geo-location as a key feature) [award-winner]
And while there were many judge’s favourites at the event which – you can browse the amazing outputs in the CHS showcase – there were four grandmaster projects which were classified as per the above. And you can see them by clicking the links above.
Guide for being a Culture Hack Scotland data partner v1 — Presentation Transcript
1. Your guide for being a data partner
Get ready for “citizen science” to transform bioscience. In mid-October, 28-year-old Eri Gentry opened BioCurious, a nonprofit public-use biology laboratory in Sunnyvale, Calif., with 2,400 square feet of “hacker space for biotech.” Similar community labs are sprouting up elsewhere, too. Do-it-yourself biologists are setting up shop in garages, basements, and hacker spaces worldwide. Executive Director Gentry and five co-founders raised $35,000 for the BioCurious lab on Kickstarter.com (a site that enables anyone to raise money from the public for creative projects).
NPR tries something new: A day to let managers step away and developers play
Serendipity Day gives coders and designers the freedom to work on…well, anything they want, if they’re willing to show it off afterward.
“Hackers believe that essential lessons can be learned about the systems—about the world—from taking things apart, seeing how they work, and using this knowledge to create new and more interesting things.” – Steven Levy, Journalist
Culture Hack is inspired by the hacker ethos of doing things in the simplest way possible with the maximum effect. Culture Hack enables technology, creative and cultural sectors to try new things out in the short space of time, creating experimental products and ideas away from day-to-day business pressures and agendas.
Culture Hack Day – 15/16 Jan 2011