Video-game players have solved a molecular puzzle that stumped scientists for years, and those scientists say the accomplishment could point the way to crowdsourced cures for AIDS and other diseases.
This site is dedicated to the thought that something as simple as fun is the easiest way to change people’s behaviour for the better. Be it for yourself, for the environment, or for something entirely different, the only thing that matters is that it’s change for the better.
via The Fun Theory.
Talking Rubbish: New Weapon In War On Litter
7:33pm UK, Sunday September 25, 2011
Rhiannon Mills, Sky News reporter
A new weapon has been developed in the war on Britain’s litter – talking rubbish bins.
“Games have clearly arrived as a mass medium,” former Vice President Al Gore professed to a crowd of Games for Change conference attendees this afternoon. Gore gave the event’s keynote address at New York University earlier today, where he looked especially sleepy from a redeye flight out of Tokyo. “This is a very large, extremely significant industry, with a radically diverse and growing audience of players on all kinds of platforms,” he added, citing the ubiquity of gaming over the past few years as a result of efforts by major console manufacturers, smartphone makers, and (of course) Facebook. “Games are the new ‘normal’ for hundreds of millions of users every month.”
Gamification is the infusion of game mechanics, game design techniques and/or game style into anything.
Bing Gordon Gamification
Bing Gordon, partner at Kleiner Perkins, talking about the importance of Gamification.
Gamification typically involves applying game design thinking to non-game applications to make them more fun and engaging. A few simple examples are things like earning points and setting goals with Nike+ to motivate yourself to exercise more, and Turntable.fm, the site where you can virtually DJ for your friends and random strangers — earning points based on your performance which allows you to unlock cool new avatars to show off your skills.
The IGDA, in coordination with its Production SIG, hosted the fifth annual IGDA Leadership Forum US at a brand new venue near LAX in Los Angeles, CA. The conference traditionally focuses on advancing the state of the art in game production and management, and encompassed a broad range of leadership topics. Sessions ran in parallel tracks and consisted of a mix of lectures, panels, and interactive workshop sessions, with an inspiring keynote to start and end both days. Those seeking to learn and share techniques for leading teams in creating successful games will find our coverage of this conference invaluable.
Speaker: Jesse Schell – CEO – Schell Games
Growth is one of the biggest challenges any studio faces. As studios grow and change, mysterious communication problems and other frustrations start to arise, compromising projects, and threatening to tear the team apart. In this talk, Jesse Schell, CEO of Schell Games, shows the hidden source of these problems: blocked flow of information. By understanding the several types of information that need to flow through a healthy studio, and structuring teams and techniques to optimize these flows, studios of any size can grow, thrive and survive in the short term and the long haul. And everyone will be happier, too!